The great technological evolution of architectural rendering resources over the last few decades has opened up a new range of possibilities to visualise the non-built space.The spatial immersion systems, developed by the videogame industry, have entered in the sceptical area of architectural rendering, offering a series of undeniable advantages including enhancing the understanding of spaces Rod Holders to inexpert people.In order to study the benefits of these new virtual tools, an experimental study was carried out so as to compare the user response to technological and graphic supports.With a simple Craft Knife of 84 individuals, the obtained data reveal significant differences in the space perception depending on the format and support used to their representation.The results of this study allow us to reflect on new means of architectural rendering in the professional and teaching field.